Amanda studies aspects of science and data through the lens of cinematic arts
practices to research and develop a new interdisciplinary mode for approaching
science communication. She uses arts based research methodologies to evoke
multi-layered knowing through embodied, audio-visual, instinctive, and emotional
means that mirror a wider range of human experience beyond the purely intellectual.
Amanda won the highly competitive USC CS Games Advanced Project grant, which offered
her the rare opportunity to oversee a team of 40 designers and engineers to complete
work on a large-scale game project titled Miralab and won the Sloan Science
Foundation fund, which allowed her to produce a short film, Mira. Amanda is creating
a Poetic Science Research Lab to continue researching and developing better methods
for communicating insights from science in ways that emphasize and assert the value
of cinematic arts based research within scientific communication contexts.